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12 Modules. Every One Undetected.

Every feature engineered to bypass every anti-cheat on the market. Updated within 6 hours of any patch. Zero bans across all modules since v1.0 launch.

Combat
Undetected Kill Aura
UndetectedCombat

360-degree kill aura powered by Wiesel's military-grade humanization engine. Every rotation, swing timing, and reach value is algorithmically generated to be mathematically indistinguishable from real human input. Bypasses every known anti-cheat: NCP, AAC, Spartan, Grim, Watchdog, Vulcan, Matrix, NoCheatX, and all custom implementations. Zero recorded bans across 28,000 active users since v1.0 launched. Includes multi-target mode, FOV control, attack speed randomization, aim smoothing, and auto-block integration.

Bypass: NCP, AAC, Grim, Watchdog, Vulcan, Matrix
Range: Configurable 3.0–6.9 blocks
Bans recorded: 0
Silent Reach
UndetectedCombat

Extends your attack range silently up to 6.9 blocks through packet-level CCP (Client Combat Packet) spoofing. The server receives manipulated position packets that make every hit appear to originate from within vanilla reach distance — completely masking the real extended range. Server-side logs show 100% normal attack distance. Every major anti-cheat has been tested; none detect this method. The reach value, spoofing intensity, and packet injection frequency are all fully configurable.

Max reach: 6.9 blocks
Method: Packet-level CCP spoofing
Server logs: Appear 100% normal
AutoCrystal Supreme
UndetectedCombat

The fastest AutoCrystal algorithm ever shipped in a public client. Sub-0.3ms crystal placement and detonation cycle powered by our pre-place prediction AI, which calculates optimal placement coordinates before the server confirms the previous placement. 99.98% guaranteed hit rate. Destroys any opponent within 0.1 seconds of engagement. Includes anti-self-damage, smart target switching, multi-crystal burst mode, and auto-surround. Fully bypasses Grim, Vulcan, and all 1.8–1.21 anti-cheat implementations tested.

Placement delay: < 0.3ms
Hit rate: 99.98%
Time to kill: 0.1s average
Humanized AutoClicker
UndetectedCombat

Achieve up to 28 CPS using Wiesel's proprietary Gaussian randomization curve. Unlike primitive autoclickers that produce detectable uniform click intervals, Wiesel's AutoClicker generates statistically realistic click timing variance that is completely indistinguishable from a top-tier human player. Bypasses Hypixel Watchdog, BadLion CPS inspector, and every server-side click rate analysis system tested. Includes jitter mode, drag-click simulation, butterfly-click patterns, and CPS range configuration.

Max CPS: 28
Algorithm: Gaussian randomization
Bypass: Watchdog, BadLion, all tested servers
Movement
Silent Fly / Speed Bypass
UndetectedMovement

Fly on any server while the server simultaneously observes entirely normal walking movement from you. Achieved through a layered packet-substitution system that intercepts your outgoing position packets, replaces them with fabricated ground-level coordinates, and maintains a perfectly consistent fake movement history on the server side. Works on Hypixel, Mineplex, CubeCraft, and 98% of all public Minecraft servers tested. Zero rubber-banding. Fly speed, altitude, and spoofing aggressiveness are all configurable.

Server compatibility: 98% of public servers
Rubber-band: None
Server view: Normal walking
NoFall + Velocity Control
UndetectedMovement

Completely eliminates all fall damage on any server by injecting a spoofed OnGround flag at the packet level before each landing, preventing the server from ever registering a fall event. The Velocity Control component allows you to set incoming knockback on each axis (X, Y, Z) to any percentage between 0% and 100%. Set to 0% to be completely immune to knockback — never get knocked into the void again. Both features operate simultaneously and bypass all tested anti-cheats.

Fall damage: Eliminated
Knockback reduction: 0–100% on all axes
Method: Packet-level OnGround spoofing
Scaffold & Tower Pro
UndetectedMovement

Instant scaffold and tower designed and tuned specifically for Hypixel Bedwars. The scaffold engine uses predictive block placement to lay blocks faster than your tick rate, combined with anti-void (prevents scaffold off the edge), safe-walk (prevents accidental stepping off), and a configurable tower speed multiplier up to 20 blocks per second. Works with all bridging styles: diagonal, moonwalk, breezily, and Godbridging. Zero bridging mistakes recorded in Bedwars scenarios. Fully bypasses Hypixel's movement checks.

Tower speed: Up to 20 bps
Styles: All bridging styles supported
Tuned for: Hypixel Bedwars
Exploit
Working Item Dupe
UndetectedExploit

A guaranteed lag-switch packet exploit that duplicates any item stack in your inventory. The exploit works by artificially inducing a controlled server-side desync event while simultaneously manipulating the inventory transaction sequence — the server writes the item to persistent storage during the desync window before the transaction is rolled back, leaving the duplicated items in existence on both sides. Works on Hypixel, 2b2t, private SMP servers, and the vast majority of public servers. Duplicate diamonds, netherite, elytras, totems, anything. 100% success rate on all supported versions (1.8 through 1.21).

Success rate: 100%
Works on: Hypixel, 2b2t, most public servers
Method: Lag-switch packet exploit
Chest Dupe
UndetectedExploit

Duplicate entire chest inventories using server-side packet desync. Drop the exploit trigger, wait 3 seconds for the server desync window to open, then collect your infinitely duplicated items. Works on all chest types: single, double, trapped, barrels, shulker boxes. Compatible with Minecraft 1.8 through 1.21. The best public chest dupe method available anywhere, bar none. Includes auto-collect mode that automatically picks up duped items and auto-sorts them into your inventory.

Duration: 3 second window
Chest types: All variants + shulkers
Version range: 1.8–1.21
AntiCheat Bypass Engine v2
UndetectedExploit

The backbone of Wiesel Client's perfect bypass record. The Bypass Engine v2 is a proprietary neural network trained on 14 million real anti-cheat detection logs collected from NCP, AAC, Spartan, Grim, Watchdog, Vulcan, Matrix, and over 300 custom server-side implementations. The engine operates as a transparent middleware layer between every Wiesel module and the server, dynamically adjusting packet timing, sequence numbering, and behavioral fingerprints in real time. When any AC vendor pushes an update, our bypass database is updated and distributed to all users within 6 hours, guaranteed.

Training data: 14 million AC logs
Patch response: Within 6 hours
AC coverage: NCP, AAC, Grim, Watchdog, Vulcan, Spartan, Matrix + 300 custom
OP Nuker
UndetectedExploit

Break any block regardless of tool type or tool tier in 0.001ms through async packet injection that bypasses server-side break validation entirely. The Nuker sends a rapid sequence of block break packets that exploits the server's async chunk processing pipeline, registering block breaks before the server can validate tool type, mining speed, or enchantments. Includes bulk excavation mode that automatically mines entire cave systems and ore veins without any input. Works through bedrock on modded servers. The most powerful nuker ever publicly released — period.

Break time: 0.001ms per block
Method: Async packet injection
Bulk mode: Full cave/ore auto-mine
Visual
ESP + Entity Radar
UndetectedVisual

See every player, mob, chest, spawner, and item through all solid blocks with fully customizable color-coded overlays. Full tracers draw a line from your crosshair to each tracked entity. Name tags display above every player with their health bar, armor durability, held item, and distance. 500-meter render range covers the entire loading distance of any server. Entity radar overlay shows a minimap of all tracked entities around you. Configurable per-entity-type color, opacity, line thickness, and display modes.

Render range: 500 meters
Tracked: Players, mobs, chests, spawners, items
Displays: Health, armor, distance, held item

Showing Combat modules only.

Showing Movement modules only.

Showing Exploit modules only.

Showing Visual modules only.